Last week I continued my work on the bird enemy. My plan is to get this one all done then move on to the others. Right now I've got a base animation in game and working, I'll have to do the rest after I get him textured.
I've started the textures, I got the wings done but I think I need to make them less dense. The size of this guy on the screen is pretty small and so the wings were getting a bit noisy. So bigger and simpler is the goal
Once he's all done I'll work on his attack while I do the animations then I think it's on to the totem enemy after GDC. If you're heading out to GDC shoot me a message I know I'll be trying to hit up the Polycount meet up.