Tuesday, February 28, 2012

Slow and Steady

I haven't had a whole lot of time to work on this stuff, our company moved and a lot of time got sucked up into that.  But no excuses right!  So now that I've got a list I started to make the block out assets and put together the scene.  I think at the end of the day this will end up as a warehouse tile set that could be used to make warehouse levels.

Maybe when I'm done I'll make it a free download on my page some where, so people can pull it apart and see how I did things and maybe offer me some more specific feedback.



I've also started to make some of the HP assets.  Tonight I wanted to knock out the lamp stuff because Thursday I'm going to work on the flooring for the first floor.


Hopefully I can get a bunch of time this weekend to get a few bits of texturing done and really start to transform the scene.

Tuesday, February 21, 2012

Warehouse Planning!

So after messing around with the warehouse scene I've put together a list of the remaining assets until I wrap it up.


  • Entrance with door and sign (3 assets)
  • Roof assets
  • Second floor models and textures
  • First floor textures
  • Lamps with wires
  • Modular pipe set
  • Modular railing set
  • Modular chain link fence set
  • Stair case


No screenshots today, Thursday I plan on getting all of the block out assets in there in some shape and building the entire scene in udk.  Then It will be refine, refine, refine!

Friday, February 10, 2012

Another small updated, just added some concrete to the bottom and fixed the seams on the Ibeams



Tuesday, February 7, 2012

Warehouse update

I beam tileset finished, now on to the next item after I fix that texture seam!


More at polycount