Here is the tree in unity with all the bells and whistles I'm not sure if this foliage technique will work for the project I have in mind, but it was a fun exercise. I might try some more stuff along this line, but I might try it a completely different way too. I'm not sure yet.
I think I'm going to move on to the other stuff in the project and come back to the trees when I have the rest of the assets configured. Everything was made in 3dsmax, Ndo, and Photoshop.