Tuesday, March 29, 2011

More Texture Work

Alright, the base assets are in, next stop udk and hopefully some dx 11 features to play with.



I'm doing most of my texture work and modeling on my lunch break at the office.  What time I get at home I'm going to start learning the ins and outs of the UDK material system and post processing system.  I'll need this primarily to make the lighting fixtures glow, add lens flares, etc.  I'm really excited to get a hold of the new bokeh* depth of field stuff and the dx 11 features they've added and see how that looks in this little scene I'll be putting together.

*Justin Kovac found typo.

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