Art blog filled with various projects in various states by the game artist/designer William Sweetman
Wednesday, February 10, 2010
Now I'm not sure if these will be in the actual shot but they've helped me figure out the process for creating the art for this shot. These are real time screen captures using Xoliul's 3DS Max Viewport Shader.
Now that these are kind of there it's time to start working a more detailed block out. I've got a thread started over at Polycount as well.