Thursday, November 6, 2008


Last night I wrapped up seaming some of the assets that where done for FoRt already. In C4, the engine we're using, to get things to shadow properly, there can be no holes in your mesh. That means you have to keep back faces. I'm hoping we can put in a null texture to get rid of the back faces after the light casts the shadows. It's really a waste of geometry. Knowing that now I will start to do the models a bit differently. I'm hoping to get a screen shot up here this weekend of the game world. We'll see how this weekend turns out, it's getting crazy busy with the holidays coming up. Too many games to play!!!
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